

BEST INDIE GAMES OF 2014 FULL
The year of 2014 was full of many big new releases, numerous sequels, and some exceptional independent titles our staff of accessibility experts faced an exceedingly difficult choice. The charity for gamers with disabilities awards those whose games got it right in 2014 These games include some great accessibility features, but overall fall short of full inclusivity, according to AbleGamers.ĪbleGamers' 2014 Accessible Mainstream Game of the Year Award Games that received honorable mentions from AbleGamers are Hearthstone, Pokemon Alpha Sapphire / Omega Ruby, Tropico 5, Sims 4 and Civilization: Beyond Earth. Regarding This War of Mine, the organization says that the mouse-only gameplay, colorblind-friendly art and clever audio implementation make the game's somber tale accessible to anyone. We also thought Bayonetta 2 was an outstanding game of 2014.ĪbleGamers says it could not choose between Vagabond Dog's Always Sometimes Monsters – a game that we also adored – and 11 Bit's This War of Mine when selecting the inaugural AbleGamers Accessible Mainstream Indie Game of the Year."Vagabond has created a world that allows players to follow a story they create from their own choices, and does not let anything stand in the way of accessible options for players to enjoy Always Sometimes Monsters," AbleGamers says. Popular titles such as Shadow of Mordor could easily implement one-button mode for those who need such accessibility while leaving complicated controls for those who prefer those methods, and still award players with a top-notch game that is accessible to everyone." As a proof of concept, this game demonstrates that accessibility can be implemented into a mainstream AAA game without harming any of the gameplay. "The inclusion of a one-button combat mode creates an experience other character-action titles should implement. " Bayonetta 2 stands out among other accessible mainstream games by paying careful attention to user-friendly game experience," the release reads. Bayonetta 2 receives the AbleGamers' Accessible Mainstream Game of the Year award because it is a "near-perfect example of game accessibility" that allows players to choose from a multitude of control options, AbleGamers says in a press release. If that sounds like the kind of game you can put your vote behind - do it! You can vote for Transistor as the Best New Indie Game of 2014 right here.The AbleGamers Foundation, an organization that advocates on behalf of the gaming disability community, has picked Bayonetta 2 as the most accessible mainstream game of 2014, while Always Sometimes Monsters and This War of Mine are the organization's first-ever winners in the new independent game category. While it doesn't forget new paths in terms of genre, it helps define what an indie game should strive for: cohesive integration between mechanics and presentation that melds into a beautiful whole.

There's no doubt that Supergiant Games have continued to set the standards of great indie games with Transistor. Their world is a tragedy, and while neither Red nor her sword can remedy that, they can offer us poignant reflections on what was. The brief narration we get from glimpsed artifacts and commentary from the Transistor offer an elegant, if sparse, understanding of the city and the previous inhabitants.Ī brief moment of Red (now voiceless) looking at her own headlining poster offers one of these intensely sad and beautiful moments the game seems to master so well. Transistor features stunning graphics and gorgeous melodies that will make you appreciate the calm between combat. With such solid gameplay, the visual, narrative, and auditory presentation of the game is the delicious icing on the cake. The foes themselves (types, locations, numbers) change with each play through, allowing nearly unlimited re-play possibilities. Pairing different upgrades with different powers enables a uniquely customizable combat experience.Īdditionally, mini-games encourage players to learn new fighting combinations and invent unique strategies to conquer foes. Over the course of the game players earn "upgrades" to the Transistor, enabling different types of attacks. While the world-building of Transistor may not have been up to the standards set by Bastion (you can listen to my colleagues and I try to fill the plot holes here) the game mechanics soared above and beyond the standard indie fare.

You play as "Red", the voiceless woman who wields a mysterious talking sword (the Transistor) during the course of an adventure in which players discover the Transistor’s mysteries as they hunt the weapon's creators. Transistor, the second game from Supergiant Games (the studio behind Bastion) is a sci-fi action RPG integrating strategic combat, fast-paced action, and an amazing soundtrack.
